Chocolate Covered Broccoli
About This Episode
We return to the topic of gaming in the classroom, discuss Robert's use of Minecraft in recreating Denver, and talk about using alternative mediums for students to approach the past.
ATEC merges the innovation processes of artists, scientists and engineers, exploring experimental models through new technologies.
Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool’s errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art.
Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.
Minecraft is already encouraging millions of players to create, explore, and discover. We want to bring that passion into the classroom.
For his digital history course, Dr. Robert Jordan is having his students re-create Denver in Minecraft. Minecraft is a video game that gained popularity in the last few years due to its open-world system that allows players to build and craft to their heart’s content.
Building your Minecraft Topography
Sanborn Maps is an American publisher of historical and current maps of US cities and towns. The maps were initially created to estimate fire insurance risks. The company’s maps are frequently used for historical research, and for preservation and restoration efforts.
Our mission is to recreate the universe imagined by author George RR Martin in his book series A Song of Ice and Fire (ASoIaF) as accurately and precisely as possible within the confines of Minecraft, in an effort to custom create a world which will be the stage for a roleplaying game.
LoDo, Denver is the lower downtown area of Denver, Colorado, the oldest and original settlement of the city of Denver. It is a mixed-use historic district, known for its nightlife, and serves as an example of success in urban reinvestment and revitalization. The current population is approximately 21,145.
TerraFirmaCraft is a mod for Minecraft 1.7.10, currently in Beta Build 0.79.24.816. Inspired by Dwarf Fortress, its main aim is to give Survival mode more depth and realism.
During the spring 2015 semester, students in my upper-division course on digital history worked with resources from the Denver Public Library’s collection of Sanborn maps and digital photographs, Colorado State Library’s newspaper archive, and an ed-tech version of the immensely popular video game Minecraft to create a 100% scale, virtual facsimile of the city of Denver at the dawn of the twentieth century.
My colleague James Connolly and I, working with staff from the Buffalo Bill Center of the West, and artists and designers from Ball State’s Institute for Digital Intermedia Arts (IDIA), have crafted a computer-generated world that authentically simulates the Wild West show dramatizing frontier life. Virtual Buffalo Bill’s Wild West is a multiplayer virtual world that simulates Buffalo Bill Wild West Show circa 1899.
The Oregon Trail is a computer game originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach school children about the realities of 19th century pioneer life on the Oregon Trail. The player assumes the role of a wagon leader guiding his or her party of settlers from Independence, Missouri, to Oregon’s Willamette Valley on the Oregon Trail via a covered wagon in 1848.
This is the story of crossed destinies and a broken love in a world torn apart. All of them will try to survive the horror of the trenches following their faithful canine companion. In Valiant Hearts: The Great War™, the lives of all these characters are inextricably drawn together over the course of the game. Friendship, love, sacrifice, and tragedy befall each one as they help each other to retain their humanity against the horrors of war.
But does the historical tourism of Syndicate actually give us any viable insight into 19th century London? To find out, the Guardian sat down to play the game with Alana Harris, a social and cultural historian of modern Britain at King’s College London and filmed the experience. This is what we discovered.
CryENGINE® 3 is a highly advanced development solution that surpasses all expectations for the creation of blockbuster games, movies, high-quality simulations, and interactive applications. The third iteration of Crytek’s proprietary engine is the only all-in-one game development solution for the PC, Xbox 360™, and PlayStation®3 that is truly groundbreaking in itself.
Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
GameMaker: Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools!
Unity is a flexible and powerful development platform for creating multiplatform 3D and 2D games and interactive experiences. It’s a complete ecosystem for anyone who aims to build a business on creating high-end content and connecting to their most loyal and enthusiastic players and customers.
Twine is an open-source tool for telling interactive, nonlinear stories.
Real-time visual simulation technology has the potential to radically alter our understanding of historic urban environments. Unlike fixed computer animations, real-time technology allows interactive exploration of the modeled site, thereby creating unprecedented opportunities for experiential interpretation and innovative pedagogy. The World’s Columbian Exposition of 1893 is a perfect test case for the educational applications of interactive computer models.
Establish a civilization to stand the test of time. Play as ‘Naniki’, a woman far away from home and now the Kasike (chief) of a new tropical island village. Lead wisely and build a prosperous community in balance with “Atabei” (Mother Earth). But plan carefully lest a hurricane destroy all you have built . . . and your hungry villagers leave in despair. The challenge is yours: rise up and become a great Kasike!
We paired world class game makers with Alaska Native storytellers and elders to create a game which delves deeply into the traditional lore of the Iñupiat people to present an experience like no other.
Reacting to the Past (RTTP) consists of elaborate games, set in the past, in which students are assigned roles informed by classic texts in the history of ideas. Class sessions are run entirely by students; instructors advise and guide students and grade their oral and written work.
This War Of Mine provides an experience of war seen from an entirely new angle. For the very first time you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout. At night you get a chance to scavenge nearby locations for items that will help you stay alive. Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them to endure the hardships. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Collaboratively edited and authored, Play the Past is dedicated to thoughtfully exploring and discussing the intersection of cultural heritage (very broadly defined) and games/meaningful play (equally broadly defined). Play the Past contributors come from a wide variety of backgrounds, domains, perspectives, and motivations (for being interested in both games and cultural heritage) – a fact which is evident in the wide variety of topics we tackle in our posts.
Rich Sommer loves board games. But we’re not talking about the stuff of your grandparents’ rec room - things have changed a lot since people started to gather around the bridge table. Whether you’re a serious player or a newbie, give a warm welcome to your personal board game evangelist. Every episode Rich will discuss the games he loves, introduce friends to new ones, and take on games that went way wrong.
DLC is your weekly audio tour of the latest in video games and tabletop entertainment. Hosts Jeff Cannata and Christian Spicer are joined every week by the best damn gaming experts on the planet as well as YOUR phone calls! Disagree, Like, or Comment by Direct Live Call-in or in the Designated Lobby Chat! It is the gaming show Decided by Listener Contribution. DLC, the Digital Lifestyle Companion for gamers who Don’t Like Cynicism.
Risk is a strategy board game produced by Parker Brothers (now a division of Hasbro). Winning Moves also makes a classic 1959 version. It was invented by French film director Albert Lamorisse and originally released in 1957 as La Conquête du Monde (“The Conquest of the World”) in France. It was later bought by Parker Brothers and released in 1959 with some modifications to the rules as Risk: The Continental Game, then as Risk: The Game of Global Domination.
The Office of the Coordinator of Inter-American Affairs, later known as the Office for Inter-American Affairs, was a United States agency promoting inter-American cooperation during the 1940s, especially in commercial and economic areas. It was started in August 1940 as OCCCRBAR (Office for Coordination of Commercial and Cultural Relations between the American Republics) with Nelson Rockefeller as its head, appointed by President Franklin Delano Roosevelt.
Between 1942 and 1945, during World War II, Walt Disney Productions was involved in the production of propaganda films for the U.S. government. The widespread familiarity of Disney’s productions benefited the U.S. government in producing pro-American war propaganda in an effort to increase support for the war.